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Board Games Books
New Rules for Classic Games
R. Wayne Schmittberger
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Shows game players how to improve, vary and add excitement to all the games they play. Features dozens of new games to play on common game boards, such as those for Monopoly, Scrabble, Parcheesi, Clue, Trivial Pursuit and more. Also covers variations on traditional games like chess, checkers and dominoes as well as cards, dice games, charades and outdoor games.
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Oxford History of Board Games
David Parlett
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David Parlett looks at the different families of games: games based on configuration or connection, races or chases, wars or hunts, capture or blockade. He focuses mainly on traditional games, the folk entertainments that have grown up organically through the centuries, and which exhibit endless local variations, although he discusses also the commercial products that have tried, with varying degrees of success, to match their astonishing popularity.
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The Book of Classic Board Games
Editors of Klutz Press
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Asked to name the best board games of all time, what would you say? Chances are your final list would be strikingly similar to the table of contents from The Book of Classic Board Games, which includes checkers, go, mancala, backgammon, nine men's morris, and 10 others.
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Dungeons & Dragons 3rd Edition Player's Handbook
Wizards of the Coast
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The Player's Handbook is the definitive rulebook for the Dungeons & Dragons(r) game-the bestselling adventure game of all time, redesigned for a new millennium. The Player's Handbook contains complete rules for the Third Edition D&D(r) game. It is an essential purchase for anyone who wants to play the newest version of the quintessential roleplaying game.
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