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Board Games Books

New Rules for Classic Games
R. Wayne Schmittberger
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Shows game players how to improve, vary and add excitement to all the games they play. Features dozens of new games to play on common game boards, such as those for Monopoly, Scrabble, Parcheesi, Clue, Trivial Pursuit and more. Also covers variations on traditional games like chess, checkers and dominoes as well as cards, dice games, charades and outdoor games.

Oxford History of Board Games
David Parlett
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David Parlett looks at the different families of games: games based on configuration or connection, races or chases, wars or hunts, capture or blockade. He focuses mainly on traditional games, the folk entertainments that have grown up organically through the centuries, and which exhibit endless local variations, although he discusses also the commercial products that have tried, with varying degrees of success, to match their astonishing popularity.

The Book of Classic Board Games
Editors of Klutz Press
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Asked to name the best board games of all time, what would you say? Chances are your final list would be strikingly similar to the table of contents from The Book of Classic Board Games, which includes checkers, go, mancala, backgammon, nine men's morris, and 10 others.

The Kids' Book of Chess/Book and Kids' Chess Set
Harvey Kidder, Kimberly Bulcken Root (Illustrator)
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An acclaimed introduction to the world's most enduring game. Fantasy art illustrations by Kimberly Buclken Root capture the energy and excitement of chess's origins--the medieval battlefield--while a direct, lively text explains the game and its pieces in light of history. Includes chess set.

Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble Players
Stefan Fatsis
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Like a cross between a linguistic spy and a lexicographic Olympic athlete, journalist Stefan Fatsis gave himself a year to penetrate the highest echelons of international Scrabble competition. Word Freak is the account of his journey. It's a wacky grab bag of travelogue, history, party journal, and psychological study of the misfits and goofballs whose lives are measured out in Scrabble tiles.

Dungeons & Dragons 3rd Edition Player's Handbook
Wizards of the Coast
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The Player's Handbook is the definitive rulebook for the Dungeons & Dragons(r) game-the bestselling adventure game of all time, redesigned for a new millennium. The Player's Handbook contains complete rules for the Third Edition D&D(r) game. It is an essential purchase for anyone who wants to play the newest version of the quintessential roleplaying game.

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